Monday, 18 April 2011

How to configure your Cisco router to track netflow data for your website





Netflow technology allows you to monitor web traffic to your website - find out who comes to your site, where they're coming from and where they go afterwards. You can configure a Cisco router manually to monitor netflow going through the router.

Source : http://www.wonderhowto.com/how-to-configure-your-cisco-router-track-netflow-data-for-your-website-356238/


Tuesday, 25 January 2011

Printer Spool Queue Monitoring VB.Net Source Code


This application will demonstrate on how to monitor a printer spool queue using vb.net source code. Some of the API calls used in this example are only supported on Windows NT, 2000, XP and .NET server. Therefore this technique does not apply to Windows 95, Windows 98 or Windows ME.

Although VB.NET printer handling has improved immeasurably over that offered by Visual Basic 6, there is still a need to turn to the Windows API in order to monitor a print queue. By Duncan Edwards Jones

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Garmin-Asus A10 Review


The Garmin Asus A10 is a candybar phone, with a 3.2-inch HVGA TFT capacitive touchscreen which displays 65k colours. The A10’s dimensions are at 110x58x13.9mm and it weighs 140g. The phone is covered in glass and uses matte plastic at the back of the phone. It has a nice dense weight to it and should fit easily into a palm or a pocket.

At the bottom of the screen has 3 touch buttons – a return button, home screen button and the menu button. The power button and the 3.5 mm audio jack located on top, and on the right spine there is a volume rocker, meanwhile on the left there is the MicroUSB slot and the navigation cradle slot.

  The phone is powered by a Qualcomm 600 MHz processor, with 512 MB SDRAM, 512 ROM with a MicroSD card slot that will support up to 32GB. The A10 naturally comes with an A-GPS GPSOne-Gen7 receiver. However there is no on-board accelerometer, which is an odd exception for a smartphone. At the back of the device is the 5-megapixel camera, open up the back cover and the microSD card slot can be spotted on the right spine. The SIM card slot is underneath the battery.

Software, Applications and Games
The Android OS 2.1 (Eclair) is armed with multi touch, and is generally smooth. Garmin-Asus didn’t add a modified UI on top of Android, but you’ll still get the multiple home screens, which are entirely customizable. Garmin-Asus included a ‘where to’ navigation home screen.


 The lock screen has a lock/unlock slide and a mute slider. Unlock the screen, and you’ll get dialler and GPS and at the bottom. Android 2.1 supports live wallpaper, and allows easy customisation. There are plenty of widgets and shortcuts that can be placed. The Android platform supports Gmail, and an external mail programme.

The QWERTY keyboard here is worth nothing, as Android 2.1 adds cut, copy, and paste features to it. Tapping on a word will highlight it, holding the tap will being up a box with editing options. However, selecting text out of a sentence is a bit of a hassle, as the selection tab is rather wonky, and will require some patience to work with.

The navigation features are extensive, with programmes like Ciao, Garmin Maps with where Am I, Google Maps Navigation and Routes. Garmin Maps gives you turn-by-turn navigation and other options like a trip computer and Google Street View. Ciao allows you to tell your friends where you are, much like Google Latitude. Google Maps is also available however turn-by-turn navigation isn’t supported locally on Maps.
PIM wise, there are Calendar, Weather, Document Viewer, Converter, Calculator and the World Clock applications. The Android market allows applications for the A10, although there are still no options for paid apps just yet.

The Android web-browser is intuitive, and fits to screen and supports multitouch. But the lack of accelerometer will make viewing webpages less enjoyable. Social networking apps like MySpace, Twitter and Facebook are pre-installed. There is also a dedicated Youtube portal.

The music player is simple to use, our multimedia library is automatically sorted by artist, album, genre and composer and searching tracks by gradual typing is available. The music player allows quick playlists. The process of adding tracks to the library is as simple as choosing the refresh option.

Camera, Video and Audio
The A10 packs a 5-megapixel camera, 2592х1944 pixels, and autofocus. The picture quality is crisp and clear, and macro shots are easily done with the camera’s autofocus. The camera has a few simple settings, from colour effect, lighting and picture resolution. The camera supports geo-tagging, and will do so automatically when you allow it to. The A10 has a video camera that shoots at 320x240 and shoots MPEG-4.

Internet Connectivity
The device supports quad-band connectivity (850/900/1800/1900) and Bluetooth 2.0 EDR. It also supports data connectivity with HSDPA 7.2Mbps, WiFi 802.11b/g, EDGE and GRPS.

Verdict
Overall, the Garmin Asus A10 is a fine navigation smartphone, as the device doesn’t divert too much attention from its core function- a GPS device coupled with a phone. The Android 2.1 platform installed on board is easy-to-use, and has an all-business feel to it without gaming or leisure app. At RM 1,399, the A10 is packed with quite a few high-end features while maintaining affordability. We highly recommend this phone to just about anyone looking for a mid-level smartphone with GPS functionality.


 Source : http://www.mobile88.com/cellphone/Garmin-Asus/Garmin-Asus-A10/review.asp

















How to create a custom membership provider in ASP.Net

A Membership Provider allows a web application to store and retrieve membership data for a user, and the standard ASP.NET Membership Provider uses pre-defined SQL Server tables. In this video tutorial, Chris Pels shows how to create a custom membership provider that uses custom SQL Server tables separate from the pre-defined tables used by the standard provider. The principles covered in the video will apply to creating custom membership providers using other databases such as Access or Oracle. After learning to create the custom membership provider, we learn how to configure the provider in a web application, and see a demonstration of creating a new user and authenticating the new user with the custom membership provider.



For the future use of NVIDIA’s technology, Intel will pay NVIDIA an aggregate of $1.5 billion in licensing fees payable in five annual installments, beginning Jan. 18, 2011.

NVIDIA and Intel have also agreed to drop all outstanding legal disputes between them.
“This agreement signals a new era for NVIDIA,” said Jen-Hsun Huang, NVIDIA’s president and chief executive officer. “Our cross license with Intel reflects the substantial value of our visual and parallel computing technologies. It also underscores the importance of our inventions to the future of personal computing, as well as the expanding markets for mobile and cloud computing.”

Under the new agreement, Intel will have continued access to NVIDIA’s full range of patents. In return, NVIDIA will receive an aggregate of $1.5 billion in licensing fees, to be paid in annual installments, and retain use of Intel’s patents, consistent with its existing six-year agreement with Intel. This excludes Intel’s proprietary processors, flash memory and certain chipsets for the Intel platform.
The existing agreement is to expire March 31, 2011.

Pursuant to U.S. GAAP, a portion of the proceeds will be accounted for and attributed to the settlement of prior legal claims. This amount, which NVIDIA anticipates to be less than $100 million, will be included in the company's fourth-quarter results.

The balance of the licensing fees will be accounted for on a straight-line basis over the six-year term of the agreement. Accordingly it is anticipated that this would amount annually to approximately $233 million of operating income and an increase in net income of $0.29 per diluted share, on a full year basis.

Source : http://www.nvidia.co.uk/object/nvidia-intel-licensing-fees-20110111-uk.html

Network Trouble for Verizon Wireless in Virginia

Many Verizon Wireless customers turned to social networks and message boards on Monday to complain that they were unable to make calls or use data applications on their phones and other devices.
One user posting under the name filegrabber 43 said on the official Verizon Wireless forums that he had been told there were “data/voice issues in the entire southeast region due to the weather.” This person added: “No E.T.A. on service was given.”

Jeffrey Nelson, a spokesman for Verizon Wireless, confirmed that the network went down around 1:30 in certain areas of Virginia, including Williamsburg and the coastal Hampton Roads area. Both voice and data services were affected in those areas, he said. But by 3:50 p.m., he said, Verizon engineers had remedied the problems. He declined to say what had caused them.

“Service is fully restored,” he said in an interview late Monday. “It should be all up and running.”
Mr. Nelson said he was not concerned that this failure would mar the impending release of the iPhone on Verizon in any way.

“This was isolated and doesn’t have further ramifications,” he said.
All eyes are on Verizon as the company readies for the debut of the iPhone 4 on its network next month. The stakes for Verizon are high. On Sunday night, the company released its first commercial for its version of the iPhone on its network.

Source : http://bits.blogs.nytimes.com/2011/01/24/network-problems-hit-verizon-wireless-customers/?ref=technology

Nvidia Barreling Ahead With Tegra 2 3D

The Tegra 2 3D reportedly will be based on an ARM (Nasdaq: ARMHY) Dual Cortex A9 processor, clocked at up to 1.2 GHz, and it will be able to handle 5,520 MIPS, or million instructions per second.
These statistics don't differ much from those of the Tegra 2, which is already in production.

The Tegra 2 has a dual-core ARM Cortex A9 CPU. It also incorporates the ultra-low power Nvidia GeForce graphics processing unit, a 1080p video playback processor, a 1080p video encode processor, an image signal processor, an audio processor, and ARM7 processors.

Nvidia reportedly demoed five tablets based on the Tegra 2 at the Consumer Electronics Show, held in Las Vegas in January. They were from NotionInk, ICD, Compal, MSI and Foxconn.
Nvidia will reportedly begin producing the Tegra 2 3D in the first quarter.

The Power of 3D

3D devices -- including smartphones, notebooks, mobile Internet devices and portable game players -- will comprise more than 11 percent of the total mobile devices market by 2015, according to ABI Research.
Unlike 3D TVs, the mobile category has a fast replacement cycle, noted ABI's Victoria Fodale, senior analyst, mobile devices. This means consumers are more likely to upgrade to a mobile device with 3D, and they're likely to do it earlier than they would upgrade to a 3D TV.


There are two use cases specifically for 3D on mobile devices depending on the form factor and hardware specifications, Fodale told TechNewsWorld.

One of these is gaming -- not only on smartphones with larger displays, but on tablets as well. The second is the playing of 3D content such as movies on mobile devices.

"At CES, I saw demonstrations of animated movies like 'Shrek' on mobile devices, and they looked really, really good," Fodale said. "I was a skeptic, but I was convinced."
Generations of 3D content will be enabled by the ability of still and video cameras to capture 3D images, Fodale said.
That will require some additional hardware components, such as stronger processors, as well as improvements in software to do the rendering, she added.

The Tegra ultra-low power GeForce graphics processing unit already has advanced 2D and 3D rendering capabilities, Nvidia's Brown pointed out. Further, Tegra already supports 3D rendering used by leading gaming engines and for designing 3D user interfaces.

Tegra 3 Quad-Core Processors?

The same slide that shows the Tegra 2 3D apparently also shows the Tegra 3. This will reportedly have a 1.5 GHz quad-core processor and be more than twice as fast as the Tegra 2 line.
It will have an ultra-low power processor mode, and there will be two versions -- one for a smartphone and one for a tablet -- if the leaked information is accurate.

The Coming of 3D Mobile Devices

We probably won't see 3D mobile devices out until later this year, ABI's Fodale speculated.
That's because the technology she thinks will most likely fit the bill won't be available until then.
"There's a number of different technologies that provide 3D capabilities, and the one that I find most applicable is parallax barrier technology," said Fodale.

A parallax barrier consists of a layer of material with a series of slits that let each eye see a different set of pixels, so the viewer gets a 3D image without needing to wear 3D glasses. The problem with this technology is that the user must sit at exactly the right spot to experience the 3D effect. Further, the slits are vertical, which is problematic considering the rotation and tilt capabilities offered by mobile devices.

However, a new version of this technology uses cellular strips instead of vertical strips, which means users can rotate the screen and not lose the 3D image, Fodale said.
"I spoke with the company driving this approach at CES," she added, "and they said we're going to see this stuff happen towards the end of 2011

Source : http://www.technewsworld.com/story/Nvidia-Barreling-Ahead-With-Tegra-2-3D-71709.html

 
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